Units

The science behind VibeLearn

Every design decision is grounded in decades of cognitive science research.

98%

of classroom students outperformed

In 1984, Benjamin Bloom found that students receiving 1-on-1 tutoring performed two standard deviations better than classroom students. He called it the 2 Sigma Problem — the effect is massive, but personal tutoring doesn't scale.

AI

changes the equation

Not by replacing teachers, but by giving every student the adaptive, responsive feedback loop that only 1-on-1 tutoring could provide before. Units is built on this insight.

Bloom, B. S. (1984). The 2 Sigma Problem. Educational Researcher, 13(6), 4-16.

7 evidence-backed principles

Ranked by effect size. Every one is built into Units.

Immediate feedback

d = 0.73
The research

After every answer, you get an explanation of WHY — not just whether you were right or wrong.

How we use it

Every question in Units shows an inline explanation the moment you answer. Wrong answers get targeted explanations for each incorrect option. The AI coach provides follow-up if you're still stuck.

Hattie & Timperley, 2007

Spaced repetition

d = 0.60
The research

Review at the right intervals to make memory permanent. Without it, you forget 90% within a week.

How we use it

Units uses the SM-2 algorithm to schedule reviews at day 1, 3, 7, 14, 30 — adapting based on how well you remember. You never have to decide when to study.

Cepeda et al., 2006; Ebbinghaus, 1885

Worked examples

d = 0.57
The research

Before asking you to solve something, we show you how it's done — step by step.

How we use it

Each new concept begins with an interactive worked example where steps reveal one at a time. You build understanding before you're asked to perform.

Sweller et al., 1998

Mastery-based progression

d = 0.52
The research

You advance when you prove you know it — not when the calendar says so.

How we use it

Every concept requires 3 consecutive correct answers. If you struggle, the system routes you to the prerequisite concept that's causing the gap.

Bloom, 1968; Kulik et al., 1990

Retrieval practice

d = 0.50
The research

Testing yourself is 2x more effective than re-reading the same material.

How we use it

Every concept ends with retrieval questions — MCQ, fill-in-blank, ordering, matching, highlighting. You never earn XP for passive reading.

Roediger & Karpicke, 2006

Interleaving

d = 0.42
The research

Mixing different types of problems feels harder but produces deeper learning.

How we use it

Review sessions deliberately mix concepts from different units. Related concepts are spaced apart to prevent associative interference.

Rohrer & Taylor, 2007

Elaborative interrogation

d = 0.42
The research

Asking 'why does this work?' deepens understanding beyond surface-level memorization.

How we use it

Every correct answer includes a 'Why?' explanation. The AI coach pushes you to explain reasoning, not just answer.

Pressley et al., 1992

Lesson architecture

Every concept follows the same 6-9 minute research-backed flow.

01

Hook

30s

Visual puzzle that sparks curiosity

02

Explore

2-3m

Discover the pattern through interaction

03

Explain

1-2m

Formalize with concise text, one idea per screen

04

Elaborate

1-2m

'Why does this work?' — articulate reasoning

05

Retrieve

2-3m

3-5 questions with immediate feedback

06

Master

3 correct in a row to advance

Optimal session structure

Review5 min

Spaced repetition items due today, interleaved across topics

New concepts10-15 min

1-2 new concepts using the flow above

Summary1 min

"You reviewed 8 concepts, learned 2 new ones"

The forgetting curve

A platform that teaches but doesn't schedule review is wasting most of its effort.

90%

forgotten within a week

Without review, you forget 50-70% within 24 hours and 90% within a week. This is why most online courses don't produce lasting knowledge — they teach but never revisit.

4-5

retrievals to permanence

After 4-5 well-timed retrievals, memory becomes nearly permanent. Units schedules these automatically — day 1, 3, 7, 14, 30, then extending. You never decide when to study.

Ebbinghaus, H. (1885). Cepeda et al. (2006). Spacing effects in learning. Psychological Science, 19(11), 1095-1102.

The learning engine

The most rigorous adaptive learning system in production. These platform-level systems make the learning engine work.

Knowledge graph

Every concept connects to its prerequisites. A course is a graph of interconnected ideas, not a linear sequence. The system pinpoints exactly where a gap exists and routes you there.

Implicit repetition (FIRe)

Practicing advanced topics implicitly reviews prerequisites. The system credits those reps to the prerequisite's SRS schedule — so you spend less time grinding old material.

Halt and remediate

If you're struggling, the system pauses the topic and routes you to unrelated material. You return later with fresh eyes. If the gap persists, it traces back to the exact prerequisite.

Adaptive diagnostics

A placement test finds your knowledge frontier. Correct answers let you skip prerequisites. Students routinely skip 20-40% of content on day one.

Non-interference scheduling

Similar topics are spaced apart to prevent confusion. Review sessions interleave concepts from different units so you learn to distinguish strategies.

Per-student pacing

The system tracks how quickly you master each topic. Easy concepts get fewer reps. Hard ones get more frequent review. Every student moves at their own speed.

10x scaffolding

Each concept has three difficulty levels: worked example, practice problems, and mastery check. 10x more granular than a textbook.

Automaticity

Practice until low-level skills become effortless. When basics are automatic, working memory is freed for higher-level reasoning.

The neuroscience

Meta FAIR's TRIBE v2 model provides direct neural evidence for why multimodal, interactive lessons outperform passive text.

50%

stronger encoding

Multimodal stimuli (visual + audio + text) produce up to 50% stronger neural encoding in brain integration areas vs any single modality alone.

Visual first

then language

Visual cortex activates first, then propagates to language areas — matching the principle of starting with visual examples before formalizing into theory.

Active

beats passive

Responding, choosing, and manipulating activates brain areas that passive reading does not. Every step in Units requires you to do something.

What this means for lesson design

Our lessons combine visual illustrations, text explanations, and interactive responses in every concept — not as decoration, but because the neural evidence shows combined modalities produce deeper memory traces. The TRIBE v2 model (1B parameters, trained on 1,115 hours of fMRI across 720 subjects) consistently shows that multimodal stimuli produce stronger encoding than any single channel.

d'Ascoli et al. (2026). TRIBE v2: A foundation model of vision, audition, and language for in-silico neuroscience. Meta FAIR. Open weights: facebook/tribev2 on HuggingFace.

Gamification that works

Not all gamification is equal. Some patterns genuinely improve retention. Others create hollow engagement.

What we use

  • Mastery maps that show the skill tree filling in
  • Streaks with streak freezes to reduce anxiety
  • XP for active retrieval only — never for passive reading
  • Memory strength indicators per concept
  • Personal bests over competitive leaderboards
  • Milestone celebrations with sound effects and confetti

What we avoid

  • Timed challenges for conceptual learning
  • XP for passive behaviors like watching
  • Excessive badges that lose all meaning
  • Making lessons feel effortlessly smooth
  • Competitive leaderboards that discourage
  • Punitive mechanics — losing progress, public failure

See it in action

Try an interactive lesson and experience the difference yourself.

Try a lesson
Esnoopy

How can I help?

Ask about any course topic.